Supreme Honor or SvS is an intense showdown between two servers. Matched servers will compete across multiple stages to earn points, leading to a final battle for control of the Supreme Prison on the server with the lower points.
In Preparation Phase, earn points for your server by completing event goals. In War Phase, the server that seizes control of the Supreme Prison claims the Ultimate Victory.
Event Phase
The event happens over 4 phases: Matching Phase, Preparation Phase, War Phase, and Recovery Phase.
Matching Phase
During the Matching Phase, you can view Detailed Rules, Enemy Info, Event Schedule, and Rewards.
Preparation Phase
During the Preparation Phase, you have to complete event goals to contribute points to your server. At the end of the Preparation Phase, the server with the highest total points wins the phase, granting all its Wardens a Buff. The Cross-Server Clash for Supremacy in the War Phase will take place on the losing side’s server.
War Phase
- If your server loses the Preparation Phase, the Supreme Prison will be opened up for attack by the other server. Your server will have to defend it, while Wardens from the opposing server (the ones with more points) will teleport over as Attackers and try to capture your Supreme Prison.
- During the Clash, Wardens from both sides can relocate across servers and engage in the battle on the Field. If the level difference between opposing Warden’s Offices is 3 or less, War points can be earned by eliminating enemy troops or through troop losses. Rally level is determined by the rally leader’s Office level. For reinforcements, the defender’s Office level applies.
- If the Attacker’s win, the leader of the Alliance occupying the Supreme Prison can nominate any member as the Supreme Commander, managing both servers. The losing side will not have a Supreme Warden for this round.
- Battles within the Supreme Prison and turrets grant additional points.
Recovery Phase
- Soldiers killed in the War Phase can be revived. Base Revival Ratio is 35%, which can be increased to 95% max.
- Spend Diamonds to purchase Gene Capsules. Each capsule boosts the Revival Ratio by 1%, up to 10%.
- Use Rescue Capsules to increase the allies’ Revival Ratio. Each Warden has 20 attempts, with each increases Revival Ratio by 1%. A Warden can receive up to 50 times of rescue.
- Revived Soldiers are calculated based on casualties in the War Phase Battle Reports. Soldiers moved to the Recruitment Hall are excluded.
Supplemental Rules
- Through cross-server relocation, you can directly enter the enemy server’s Alliance Territory. Alliance buildings cannot be attacked.
- When Cross-Server Clash for Supremacy is active, position bonuses for both sides will be deactivated.
- If Turrets and the Supreme Prison are controlled by the Alliances of the same server, turrets will not fire on the Supreme Prison. Turret Occupation bonuses apply to all Alliances on the same server.
- The side that occupies the Supreme Prison for 2 consecutive hours wins. If neither side achieves this when the Cross-Server Clash for Supremacy ends, the server with the longest total occupation time wins.
- If the Attackers win, the winning server’s Alliance with the longest occupation time can nominate a Supreme Commander to manage both servers. The Supreme Commander may exercise authority over appointments and reward distribution across both servers.
- If the Defenders win, each server’s Alliance with the longest occupation time can nominate their respective Supreme Wardens.
- Alliance Settlement rewards are only distributed to members in the Alliance at the time of settlement.
Point Tasks for Preparation Phase
The Preparation Phase lasts for 5 days with each day requiring a new set of tasks to earn points.
Preparation Phase 1
- Consume 1 Forticlad Core to upgrade the building – 3,000 points
- Use 1-min Speedup for construction – 90 points
- Use 1-min Speedup for Research – 90 points
- Use 1-min Speedup for Soldier Training or Promotion – 90 points
- Increase Tome Rating by 1 – 210 points
Preparation Phase 2
- Consume 1 Forticlad Core to upgrade a building – 3,000 points
- Use 1-min Speedup for construction – 90 points
- Use 1-min Speedup for research – 90 points
- Use 1-min Speedup for Soldier Training or Promotion – 90 points
- Participate in 1 Reinforcement Spin – 24,000 points
- Consume 1 Rare Hero Shard to upgrade a hero – 1,050 points
- Consume 1 Epic Hero Shard to upgrade a hero – 3,660 points
- Consume 1 Legendary Hero Shard to upgrade a hero – 9,120 points
- Gather 1,000 Food in the field – 6 points
- Gather 1,000 Wood in the field – 6 points
- Gather 200 Steel in the field – 6 points
- Gather 50 Gasoline in the field – 6 points
Preparation Phase 3
- Consume 1 Power Module – 1,300 points
- Consume 1 Advanced Power Module – 6,500 points
- Open 1 Solo Module Chest – 1,250 points
- Open 1 Formation Module Chest – 2,500 points
- Open 1 Barrier Module Chest – 3,750 points
- Increase Tome Rating by 1 – 210 points
- Participate in 1 Reinforcement Spin – 24,000 points
- Consume 1 Rare Hero Shard to upgrade a hero – 1,050 points
- Consume 1 Epic Hero Shard to upgrade a hero – 3,660 points
- Consume 1 Legendary Hero Shard to upgrade a hero – 9,120 points
- Launch a rally to hunt 1 Beast – 90,000 points
- Defeat 1 Lv.1-10 Fugitive – 27,000 points
- Defeat 1 Lv.11-15 Fugitive – 29,250 points
- Defeat 1 Lv.16-20 Fugitive – 31,500 points
- Defeat 1 Lv.21-25 Fugitive – 33,750 points
- Defeat 1 Lv.26-30 Fugitive – 36,000 points
Preparation Phase 4
- Increase Tome Rating by 1 – 210 points
- Consume 1 Precision Gear – 6,000 points
- Consume 1 part for any Hero’s exclusive equipment – 12,000 points
- Train 1 Lv.1 Soldier – 9 points
- Train 1 Lv.2 Soldier – 12 points
- Train 1 Lv.3 Soldier – 15 points
- Train 1 Lv.4 Soldier – 24 points
- Train 1 Lv.5 Soldier – 36 points
- Train 1 Lv.6 Soldier – 54 points
- Train 1 Lv.7 Soldier – 75 points
- Train 1 Lv.8 Soldier – 105 points
- Train 1 Lv.9 Soldier – 135 points
- Train 1 Lv.10 Soldier – 180 points
Preparation Phase 5
- Consume 1 Power Module – 1,300 points
- Consume 1 Advanced Power Module – 6,500 points
- Open 1 Solo Module Chest – 1,250 points
- Open 1 Formation Module Chest – 2,500 points
- Open 1 Barrier Module Chest – 3,750 points
- Increase Tome Rating by 1 – 210 points
- Consume 1 Precision Gear – 6,000 points
- Consume 1 part for any Hero’s exclusive equipment – 12,000 points
- Consume 1 Forticlad Core to upgrade a building – 3,000 points
- Use 1-min Speedup for construction – 90 points
- Use 1-min Speedup for research – 90 points
- Use 1-min Speedup for Soldier Training or Promotion – 90 points
Rewards
There are three types of rewards that you can earn during the Supreme Honor Event: Stage Rewards, Ranking Rewards, and Victory Rewards.
Stage Rewards:
When you reach the required Personal Points, you can claim a Personal Phase Reward Chest. When the total Alliance Points meet the requirements, all members can claim an Alliance Phase Reward Chest. Leaving the alliance will forfeit your rewards.
Ranking Rewards:
During the Preparation Phase and War Phase, Phase ranking rewards are distributed based on Personal and Alliance Points Rankings. Additionally, at the end of the Preparation Phase, Total Rankings rewards are sent based on Overall Points Rankings.
Victory Rewards:
Rewards are granted based on the results at the end of both the Preparation Phase and the War Phase. The server that wins the Cross-Server Clash for Supremacy is crowned the ultimate victor.
If the Attackers emerge victorious, they can appoint a Supreme Commander to govern both servers. The Supreme Commander holds the authority to assign positions and grant rewards across both servers, and their chosen banner will also represent the defeated defenders’ server.